I said I wouldn’t post in a while…. Guess I lied! 😛
The integration of the old Ancient Armies code with the new system is going very well. There is still a lot of work to do, but now I can see units!
Unit modelling in Ancient Armies is very unique. Most wargames of the period only really take into account weapons systems. But Ancient Armies also takes into account a unit’s formation, which can have a large impact on the way it performs in combat.
The system is so accurate, that internally, it models every single man and horse so as to calculate the precise size and shapes of the formations. For example in the image below one can see a direct comparison of two ancient formations:
These units are modelled to within a metre of accuracy and also support the ability to change frontage, depth and/or shape whilst actually on the battlefield! With Ancient Armies one will be able to see how a Roman maniple stacks up against a Macedonian phalanx – something that’s not really possible with other systems because they lack this fidelity.
No other ancient wargame simulates units and their formations to this high degree of fidelity.
Here are screenshots of some additional non-historical test units that have also been created with the system so far:
Other formation types like defensive squares and circles will also be supported but work is still underway.
All units are fully vectorised, which means that just like the mapping system, one will be able to smoothly zoom in and out with no loss of detail – regardless of zoom level.
Anyways that’s enough for this flyby post!