Whilst the requirements analysis and initial UI design is taking place for the Army Editor, I thought I’d give the Mapping System a bit of a stress test.
There were two reasons for doing this:
- I needed to see if the mapping system could cope with larger maps.
- I wanted an example of a ‘real’ map to show people!
Had I had more time, I could have easily added much more detail to the map, but alas, my time is limited. That said the map is a lot larger, and far more complex than any ancient battle field!
Given that the system handles this map so easily, it will have no problems with the ancient battlefields that I’m going to throw at it.
I think you’ll agree, it has passed its stress test! 😀
I’ll leave you with some screen shots:
I think this first real map also vindicates my decision to move away from the original 3d mapping engine – as there is no way that engine could produce a map like this!