Ancient Armies

Welcome to my new blog. This is a restart of a home made software project that I have been working on in my spare time.

It was initially put on hold due to other commitments, however, I found that the current crop of ancient battle wargames do not scratch my itch for realism. It was a combination of my frustration with current ancient battle games plus a little guilt that has got me to restart this project.

I don’t intend to update this site too often – only when there are big new things to show – that way I can concentrate on coding rather than running a blog.

Here is a tour of what’s been written so far…

First up is the Map Editor:

Maps up to 50km square can be created with the easy to use map editor.

Maps up to 50km square can be created with the easy to use map editor. (Click for full-sized image)

The map editor supports terrain overlays too!

The map editor supports terrain overlays too! (Click for full sized image)

This is a powerful and easy to use editor that enables one to create maps from 50 metres across up to 50 km!

Maps are designed simply by drawing on the map table with the provided tools – it really is that easy!

Next up is the Army Editor:

Armies, units, formations and weapons can be created with this application.

Armies, units, formations and weapons can be created with this application. (Click for full sized image)

The army editor allows one to create custom armies and units for the main game. It also supports the concept of a repository to allow users to swap unit data.

And finally, there is the Scenario Editor:

The Scenario Editor. In this case it is showing the battle of Granicus.

The Scenario Editor. In this case it is showing the battle of Granicus. (Click for full sized image)

A close up showing how the custom formations in the Army Editor appear in the Scenario Editor.

A close up showing how the custom formations in the Army Editor appear in the Scenario Editor. (Click for full sized image)

The Companion Calvary are on the move!

The Companion Calvary are on the move! (Click for full sized image)

A close up of the Persian Centre!

A close up of the Persian Centre! (Click for full sized image)

The Persian right flank. All units are exactly to scale.

The Persian right flank. All units are exactly to scale. (Click for full sized image)

The scenario editor is very powerful and allows one to create pretty much any battle they wish, utilising the maps and units created by their respective editors.

Each editor is essentially a ‘dumb’ application. They all access special code libraries – dlls – which house all the code for that subsystem.

What this means in plain English, is that these same library subsystems will be plugged into the final game to provide all the functionality that the game needs to operate. The upshot of this is that much of the gaming code has already been written and embedded in these common libraries! 🙂

That’s it for now!

Laters

RobP

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